Tuesday, October 24, 2017

K'nossos - A True Work Of Art (And A Great Sci-Fi Game)




If you believe that games can and should be elevated to true works of art, if you believe that we are not doomed to a Idiocracy-esque downward spiral into a hypermodern nightmare of fascist n-word spewing online game culture or neoliberal lowest-common-denominator loot-box late-capitalism or some combination thereof, then you're in for a treat with K'nossos.

Svarun Games has just launched their K'nossos Kickstarter today, for what might be the most original-looking game I have seen in eons. In the time it takes to travel to Alpha Centauri in non-FTL cryo sleep, you might never find another game like this one.

Here's a quick synopsis:

"K’NOSSOS is a classical science fiction point-and-click adventure game which follows the story of a lone passenger aboard a huge interstellar colonization ship traveling the unknown reaches of the cosmos, and the things he uncovers on his journey."

Having recently played the demo, I can say that K'nossos is a point-and-clicker's delight, especially if you're a fan of sci-fi. While puzzle difficulty can be somewhat subjective depending on how experienced you are and your personal preference, I can say that K'nossos appears to be in that Goldilocks Zone of 'not-too-easy, not-too-hard'. The plot itself is intriguing thus far, and chock-full of Star Trek-quality technobabble if that's your thing. (I'm watching ST: Discovery right now, but "Dune" or "Stasis" (the 3D point-and-click) might be closer, style-wise.) All in all, what I gathered of the science fictional story is already intriguing—this xenomorphic, xeno-aesthetic creature definitely has claws that drag the player into its Byzantine, fascinating depths.



Most remarkable though, is the art. K'nossos' abstract expressionist art style really gives this game an other-worldy feel, almost like touring a virtual high-art museum. Like a surreal daymare as experienced by a Picasso/Kandinsky fused mind. I can say, hands down, I haven’t seen a game that even attempts to do what is being done in K’nossos.

The sound track has similar megawatt-inspiration going on here, and reminds me of my MUS 412 - Post-Modernism In Music class in university, with a lot of Eastern and atonal intervals infusing meditative electronica soundscapes. It’s definitely got a feeling all its own!

So, if like me, you believe the Blade Runner 2049 box-office numbers mean that we should encourage a less-lazy, more sophisticated audience/culture, rather than dumbing everything down with explosions every 10 seconds and pretty faces, then check out and support K'nossos.

Two (three?) thumb-like, cubist appendages up—and I look forward to the full game!

Thursday, October 19, 2017

Should Games Have Social Commentary?





"Make America Nazi Free Again" is controversial to say in 2017. The reactions to Wolfenstein II: The New Colossus' recent marketing campaign are a sad bellwether of the low point we're at, generally.

But I did find it interesting that Bethesda is trying to make it abundantly clear that their latest Wolfenstein title is not social commentary, and any perception thereof is merely incidental. This is certainly true in the case of this game, but it does beg a larger question: should games have social commentary? What role do games play in culture generally?



Guilty pleasure games are fun. I'm a huge Doom fan. I like to chill out and twin-stick-shoot my stresses away from time to time, just as much as the next gamer. Junk food tastes good. But if all you eat every day is double bacon burgers and French fries, you're going to ruin your body, and one day you're going to have that massive heart attack.

We are having the cultural equivalent of a massive heart attack. Online gaming culture is hugely toxic, with Pewdie Pie's fiasco revealing the tip of that ugly iceberg. And beyond the world of gaming, we have flag-waving, Swastika-wearing Nazis marching through American streets. Half the country is in poverty, several dozen cities have poison for drinking water, and our infrastructure is collapsing.

Escapism in entertainment is great, and sometimes necessary. But if everyone just escapes to the virtual, the real will just continue to get worse.

I believe that generally, yes, games should strive to engage with the society in which they exist, where possible.

This doesn't mean that games all need to be thirty-minute "walking simulators" which simply communicate a message, without much more "game" there. Games can, and I believe should, be *both* compelling, engaging, experiences, as well as thought provoking, challenging journeys that are relevant to the society in which they are created. At the very least, games should not promote negativity. Sort of a hippocratic oath for gamedevs: "Do no harm".



Technobabylon examines the great potentialities of technology to better society, as well as the pitfalls of techno-addiction, disconnection, and abuse. It is a great example of a game that handles diversity incredibly well, treating characters, "As characters first" with gender, sexual orientation, race, etc. being just another facet. Planescape Torment and Undertale are fun, yet challenge players to think about the nature of RPGs, among other things.

Deus Ex not only revolutionized gaming by introducing the FPS/RPG hybrid, but touched on a plethora of topics from transhumanism to mass-surveillance to the need to 'question everything', especially information sources -- something increasingly relevant in our milieu of 'fake news' of all sorts. Games like Fortnite are suggesting that a positive online gaming experience not filled with slurs and hate is indeed possible.



I spent about 2 1/2 years making a cyberpunk point-and-click adventure game called Neofeud. Neofeud is a science fictional "cautionary tale" in that it suggests a pretty dark potential future, one that we'd probably like to avoid. In Neofeud, the trend of increasing inequality has continued to the point where the elite have become literal kings over the destitute commoners. There is the equivalent of the Palace of Versailles literally floating above an endless cross between an L.A. slum, a Mexican shantyland and a gargantuan Blade Runner 2049-esque landfill. It’s a world where the marginalized (robots and chimera part-humans) have to pass a ‘consciousness test’ to even be *considered* a person, and are easily discarded, disappeared, used for borderline slave-labor or to prop up a prison-industrial complex.

Neofeud is a world in which democracy is not merely in jeopardy, as it is today, but a footnote to history. There is no constitution, no civil rights, no labor rights, no human rights -- all the progress since the Enlightenment has been rolled back. It's a scary, but easily plausible world, if good people simply do nothing but continue the status quo, day in and day out.

While Neofeud is a 15+ hour game, and engaging in and of itself (at least it is meant to be), it was deeply influenced by my own experiences. I am from Hawaii, and a native Hawaiian, who grew up in the ghetto. Yes -- they do exist, even in Hawaii. Most of the folks in my neighborhood were and still are non-white, and a large percentage are immigrants. Families in my neighborhood were and still are sardined packed, with ten or twenty relatives squished into a single-family house. Pork and beans or vienna sausage over rice on a daily basis was the norm, growing up.

After college I taught an after-school STEM (science technology engineering and math) program to under-resourced youth in Honolulu. Many of the kids I worked with were in truly horrible circumstances, many with parents incarcerated or out of their minds on drugs, many homeless, living in vans, some even getting beaten in the street for sleeping on the sidewalk. These were kids who had parents in prison, or perhaps even worse, parents who were working multiple jobs and *still* they were living out of cars or tents. And right up the street, there were multi-million dollar mansions. I myself, along with my wife and kids, were just barely above homelessness, and spending over half my teaching salary to squeeze into a tiny studio or one bedroom.




You could say that Neofeud has a "message", but in another sense, Neofeud is simply me sharing (through the lens of science fiction) my story, and the stories of people whom I have worked with and loved, but whose experiences and voices are often buried. It is my sincere hope that Neofeud doesn’t merely entertain, but also makes players think about the world we’re in, and the one we're heading towards.

The reviews for Neofeud have been mostly positive, but there have been a variety of reactions to the social commentary aspects:

"Has something to tell and does this in a brilliant way, without hitting you in the face with his message."

"Different and cerebral."

"It was too real, too on-the-nose. It gave me chills and made my stomach roll." (To be fair, this reviewer, I believe, meant this in a positive light, but there were a few others who expressed something similar.)

Truth be told, I would much rather be criticized for "having a strong message" rather than making a game without much substance, or merely an entertaining product.




The pre-requisite to democracy is the existence of an informed, civil society, that is capable of governing itself. A network of communities that interact and engage in discussion -- not just insults, caricatures, and flame war. A civic community is not just a hoard of shoppers or a million fans fawning over a movie or game or tech gadget, or a comment section full of people getting their rage "fix" without actually listening to arguments from the other side, or folks angrily blasting avatars of each other and shouting the n-word over voice chat.

So how can we prevent that? One way is by creators making more intelligent, relevant, challenging, and simultaneously enjoyable experiences, along with players, journalists and readers who demand, appreciate, and discuss these games, and other content.




Ultimately, I applaud Bethesda for doubling down on their anti-Nazi stance and marketing campaign.

And I think that we all should double down on taking stands on things we believe to be right -- in our games, and society at large -- while we still have a (relativity) free society in which to do so.

Saturday, September 16, 2017

Neofeud Hits Steam September 19!

At long last, Neofeud will be out on Steam this Tuesday, September 19!

The game will be on sale during launch week at 20% off. The base price is $15, so you can get the game at a steal of just $12 for 15+ hours of gameplay, according to latest estimates! The Neofeud soundtrack, which includes 45 tracks and 2 1/2 hours of music will also be available for purchase on Steam.

Here's a recent interview I did with David Cameron of One Up Gaming, where we talk about Neofeud and the modern indie game scene:

The press on Neofeud has also been ramping up lately, and it has been featured recently on sites including Hardcore Gamer, Gamers Global, and Gamasutra.

Here's a roundup of the reviews for Neofeud thus far:

“An immersive cyberpunk adventure game... Echoes of H.R. Giger and William Gibson... [Christian Miller] knows what makes a quality game.”

Brandon C. Hovey


“NeoFeud offers a dozen hours of gameplay that turns out to be a great time for any point & click and SF fan”

Cabinet De Chaologie


“The conspiracy runs deep and is quite massive in scope. Politics meet technology, philosophy meets madness. But even beyond the intrigue itself the world of Neofeud is quite a detailed and intriguing construct, with its own history and lore.”

Indie Game News


"Taking a little more than 15-hours to finish, Neofeud showcases a deep tapestry of plot twists and turns, rich backstories, and action weaved throughout the point-and-click gameplay."

OpNoobs.com


If any reviewers are interested, I do still have Steam review keys- let me know!

Friday, July 28, 2017

Neofeud Teasers, Reviews, and New Projects!

Neofeud Highlight - Deborah Dunaway

Strong female characters in cyberpunk! In this latest Neofeud voice actor highlight, Deborah Dunaway plays literal royalty, as well as a trans-species kid, a Nazi bureaucrat, and more in Neofeud.



I actually met Deb for the first time at a meetup with William Gibson in Kitsilano beach, Vancouver. We've been friends ever since, and apart from donating her vocal talents to the game, she's also backed Neofeud through patreon in the three-figure range. So thanks for that, Deb!


You can get Neofeud, a cyberpunk adventure game with 10+ hours of gameplay, here:

You can follow Deb here: https://twitter.com/bittersweetdb

Neofeud Review!

In addition, a great review of Neofeud was recently published in indiegamenews.com. Here are some excerpts:
"From the makeshift, provisional, use-what-you-can-find architecture of the slums, through the neon-lit gangland underworld to the obscenely green grass of the skyborne islands, the art in Neofeud follows the modern trend of saturated dystopias such as Fury Road..."

"The conspiracy runs deep and is quite massive in scope. Politics meet technology, philosophy meets madness. But even beyond the intrigue itself the world of Neofeud is quite a detailed and intriguing construct, with its own history and lore..."

"Everything about the game just oozes the love for sci-fi: the literary cyberpunk and the 80's and 90's movies...."
Thanks, Fitz, for the great review! Do check out his very well written and imaginative adventure games Gray and Magenta. You can also follow Fitz at @Colm_E_Fitz.



In other news, I am currently investigating a few potential publishing opportunities while simultaneously working on setting up the Steam store for Neofeud. I've been getting some advice from more veteran folks in the game world on how to handle the Neofeud rollout to Steam, and so I'm trying not to rush things. I'm hoping to get a bit more press and more reviews of Neofeud to get it better publicized before it hits Steam, so I'm not setting a date for that right now.

Rest assured, if you purchase or have already purchased Neofeud on Itch.io, you will get the Steam key, and are helping me to continue to make games as indie devs get the most revenue for their work on Itch than virtually any other distribution site around. So thanks, Neofeud fans!

I am also currently on my next game, "Dysmaton" formerly titled "Forgotten City". This game is currently slated to be a point-and-click adventure like Neofeud, but with more of a post-apocalyptic / "interstellar" setting.


Here's a brief overview / synopsis of Dysmaton:

"Settlers of a new space colony got off to a rocky start, but eventually built up a happy, thriving metropolis... Then the machines took over.

Noria, a young engineer, lost everything the day the automated police forces went haywire. Now, on this failed new homeworld, she needs to survive the hostile environment, dodge the malevolent machines lurking everywhere, and manage her own painful memories of lost family and broken hopes."

Sunday, June 25, 2017

Anaphylactic Shock and Terrorist Tree Housing (Life as a Gamedev Dad)

So here's a little personal slice of life you all who are wondering what goes on while I'm making all these crazy indie games. :)

As I'm working on the latest Silver Spook Games project, I've noticed some sort of allergic reaction going on in my head and lungs over the past week or so, though. Apparently some sort of new flower, bush or tree has decided to shoot its tree-sperm into the air and now I can't think straight and keep waking up in the night feeling like I'm choking! Goddamnit pollen!

Not such great timing as I need all the mental firepower I can get to finish off this new game prototype that I'm working on called Forgotten City which I need to get done by June 30th to enter into this Adventure Game In a Month competition. I was out of commission for a lot of yesterday, and simultaneously the internet gods decided that this is a great week to turn off the spigot on the bandwidth pipe, which caused my livestream to go into anaphylactic shock, along with my human body. (Noirjyre can attest to this! Thanks for sticking around through the 0.1 FPS bits of the stream, Noir! I'd give you a Steam achievement if Neofeud was on Steam yet!)

It was kind of alright since Mrs. Silver Spook had a ladies' night out last night anyway with a bunch of other moms. They went out to a restaurant in town and then went to see Wonder Woman. So I was playing crazy games with the kids and making dinner (microwavable chicken nuggets FTW!) and having them walk on my back and such. Then we got to bedtime routine which involved lighting lavender incense and floating it about the room (a sort of psychological trick that reassures them that there aren't any 'bugs' -- spiders roaches -- even though there aren't. Then bedtime step 2 is I put on this Miyazaki music internet mixtape, then read them bedtime stories. Then step three is praying that Minobot prototype 2 (3 year old son) wouldn't totally flip out when mommy wasn't there for night-night. He also goes into a sort of anaphylactic or emotional shock when it's sleepy time and mommy's not there. He woke up about an hour in screaming, and so I had to come back into the room and lie down on the floor next to him to get him to stay down and stop crying.

Finally got him down but unfortunately I was having choking feelings all night, like right at that point where your breath starts slowing down, my brain kept waking me up and telling me that I was suffocating or drowning. I really hope this allergy shit goes away and the Loratadine starts DOING ITS ONE JOB so I can not be a 10 IQ sleep-dep zombie during this final week of gamedev before the competition.

Anyways, one other thing, some of you may have caught on the back channel is that I'm working on building a tree house -- actually, I'm technically trying to install a makeshift ladder into a 'hazard tree' that is leaning like a sword of Damocles over our house at the moment. I need to get the ladder up so I can get to a point on the tree high enough to cut it such that it doesn't endanger the house. But my daughter has been following me up the ladder, and has invoked her powers of "Children's Eminent Domain", claiming the tree installation as her "Tree House". (Never try negotiating children out of their daydreams -- it makes negotiating with terrorists seem like a cakewalk). So what's happening now is I'm planning to convert this horrible danger to life, limb, property and mental health called 150 foot Acacia tree, into an actual tree house, whilst subversely also working on chopping off the top 100 feet of it, while she's not looking. Or perhaps, I will chop the tree down to size, and convince her that it's much better to have a shorter tree house... Reverse psychology this shit and sell it as, "A Tree Tiny-House!" It works on Millenial Hipsters, I don't see why it shouldn't work on Generation Z, or A1 or whatever these whippersnappers will be called when old people need something to mean-spiritedly generalize them as.


Monday, June 12, 2017

"People Can't Handle The Future": The Truth About Science Fiction




This is a reaction to a question in a cyberpunk writing group, which devolved/evolved into something of a rant on my part.  But ultimately, I think it does offer some insight into at least how some science fiction and fiction generally is written.  Here's the original question:
"I'd like to address the timing of technology and its impact in our fictional worlds. Specifically what I'm referring to is the sequence in which certain technologies are used in fictional worlds. For example, in Gibson's Sprawl Trilogy, interactive holograms (he likely uses a different term) aren't uncommon. I specifically remember the English boy Kumiko could summon with the device she carried with her. The boy was a hologram that she could interact with, not physically but verbally.
The point of this post is that unless there has already been breakthrough technological advances in artificial intelligence in the world, this type of technology would be impossible. Therefore, authors are forced to think through what other technologies have been invented and to what extent. Another example, if you include sophisticated nanotechnology in your writings, that opens up a monumental can of worms. Nanotechnology will change everything. So an author is forced to think through what his or her world would be like if nanotechnology has been around 15 years or 50 years. How would that reshape the world? It's mind-bending to conceive it.

I could go on and on and on about this, but I'm curious how much thinking and planning all of you put into your work when deciding how technologies are presented. I mean, if you have interactive holograms, you have sophisticated AI. If you have high-grade AI, what else might be present? Or, what wouldn't be present? How will that change things?"

Gibson himself had no idea how the technology he was describing actually worked. I think I remember him once saying that he imagined that computers, 'Had some sort of Star-Trek crystals inside, not these clunky, mechanical structures.' Also, in Neuromancer, 2062, Case is peddling, "3 megabytes of hot RAM", when a.) that much RAM was already worthless within a few years. b.) Nobody pays money for hot 'RAM' as RAM isn't for data storage of valuable info, but 'random access' during operation.

Gibson basically just walked into an arcade, saw kids totally engrossed in these video game things, trying to reach through a screen, and then imagined that there was a real space behind that screen. Voila, cyberspace.

If anything his genius was in his insights into human beings, and their relationships to each other, their artifacts, and their bodies. I honestly cannot think of a better writer, sci-fi or otherwise. Neuromancer was a masterwork, a biting satire and cautionary tale of Reagan/Thatcher-era economics in a world dominated by 'markets' where 'greed is good' and technology amplifies greed and criminality, with no thought of the human 'meat'.
But the truth is, most of his "science" is a lot of techno-hocus pocus that he found in a magazine or heard in a tech conference, and thought sounded cool, and evocative, so he threw it in some technopoetry.  But what sounds cool and evocative, and insightful and beautiful is not the same as what is technically correct, scientifically accurate, and the way the world really is, or the way the future really will be.  I say this being the most massive William Gibson fan.

And the truth is, if you really, really think things through, and try to draw the most realistic, or at least most technically accurate picture of the future... It will be kind of insanely off-the-wall and people will think you're crazy, or it will be totally boring. Like, who would have predicted in 1985, even 2005, that billions of people around the world would spend huge amounts of time chasing virtual fantasy animals on the street (Pokemon Go) or watching *other people* play video games, and make stupid jokes? That the guy with more views than the biggest Hollywood star, the President or the Pope, would be some Swedish Youtuber screaming and making fart jokes while gaming? No one would buy that book in 1985, in 2005, and probably not even now. But that is cyberspace. Not a bunch of James Bond / Oceans 13 console cowboys hacking the planet in trenchcoats with razorgirls, but people watching each other play video games and act like idiots.

The truth is, people can't handle the future. People don't actually want the future, because it is too weird, too boring, and it tells them something about themself that they don't want to hear. IMHO, District 9 was the best science fiction movie in decades. But it's been mostly forgotten, because it threw in people's faces an ugly reality that an alien contact would probably not be about peace or war, but about the way that we generally treat different races/countries. As objects to be exploited for profit, then abused and discarded when convenient. And D9 didn't have Dwayne Johnson or Scarlet Johanssen or something, and people just couldn't handle that.

Anyway, tangent aside, the point is: don't worry too much about the under-the-hood of your future tech, unless it will actually be interesting to your audience.

Monday, June 5, 2017

"We had to dump the residents into the landfill, which was unfortunate."

A short clip from the Neofeud Let's Play that's particularly dystopian, and relevant to our current political climate.  "We had to bulldoze the low-city and dump the residents into the landfill, which was unfortunate." In this episode of 'Let's Play: Neofeud', we visit the bejeweled "upper crust" of the Stratoplex, where the rich debate the best way to cut benefits for poor people. Trump Tower Circa 2027!



If you haven't already, Neofeud is available for $15 on Itch.io! If you can afford it and you want a 10-hour immersive cyberpunk adventure, go ahead and grab a copy! It will be a huge help with making this next Silver Spook Games project work financially as well. :)


So I've been working on this most recent background for about a week now, and it's taken an incredible amount of time. I think the only background that's ever taken me longer was The Neofeud Sky Palace.
Worth it, though, I think!

So in addition to that, I've been working on hashing out the new story for the successor to Neofeud with some of the folks over at Chaos Nova ( http://www.chaosnova.co.uk/?page=home ) which is a group of writers that primarily write in the sci-fi genre. The plan is to put out a prototype of this next game as a test to see how well we work together and what sort of output we can manage, I'm hoping by the end of June. If the prototype pans out, it's likely that we'll work together on a full game. If not, I may end up just working solo again, and there are other potential projects on the table, although those are still pretty preliminary.

Neofeud at this point is at around 350 votes on Steam (but we can always use more- so get out on Steam and vote up now! http://steamcommunity.com/sharedfiles/filedetails/?id=894789880 ). I'm still hoping that it will squeeze by before the end of Greenlight but we'll see.

You can also vote for Neofeud on Good Old Games (GOG) here: https://www.gog.com/wishlist/games/neofeud?pp=51af0418179317caa1e2d452f67017b44d428d8d
In addition, I've been doing a bunch of promotional video clips and livestreaming every Saturday to help out those who contributed to Neofeud (including all of my generous Patrons). Here's one of the most recent ones I made for Neofeud voice actor Brandon Hovey:



The next video I'm hoping to make is for Deborah Dunaway, another one of Neofeud's biggest supporters, Patreon patrons, and a longtime friend from the William Gibson Board.
So that's what's going on over here. Thanks again to all my patrons @ssmigiel, @bittersweetdb, @Noirjyre, and @benjaminpenney for all of your help and support!