Saturday, September 16, 2017

Neofeud Hits Steam September 19!

At long last, Neofeud will be out on Steam this Tuesday, September 19!

The game will be on sale during launch week at 20% off. The base price is $15, so you can get the game at a steal of just $12 for 15+ hours of gameplay, according to latest estimates! The Neofeud soundtrack, which includes 45 tracks and 2 1/2 hours of music will also be available for purchase on Steam.

Here's a recent interview I did with David Cameron of One Up Gaming, where we talk about Neofeud and the modern indie game scene:

The press on Neofeud has also been ramping up lately, and it has been featured recently on sites including Hardcore Gamer, Gamers Global, and Gamasutra.

Here's a roundup of the reviews for Neofeud thus far:

“An immersive cyberpunk adventure game... Echoes of H.R. Giger and William Gibson... [Christian Miller] knows what makes a quality game.”

Brandon C. Hovey


“NeoFeud offers a dozen hours of gameplay that turns out to be a great time for any point & click and SF fan”

Cabinet De Chaologie


“The conspiracy runs deep and is quite massive in scope. Politics meet technology, philosophy meets madness. But even beyond the intrigue itself the world of Neofeud is quite a detailed and intriguing construct, with its own history and lore.”

Indie Game News


"Taking a little more than 15-hours to finish, Neofeud showcases a deep tapestry of plot twists and turns, rich backstories, and action weaved throughout the point-and-click gameplay."

OpNoobs.com


If any reviewers are interested, I do still have Steam review keys- let me know!

Friday, July 28, 2017

Neofeud Teasers, Reviews, and New Projects!

Neofeud Highlight - Deborah Dunaway

Strong female characters in cyberpunk! In this latest Neofeud voice actor highlight, Deborah Dunaway plays literal royalty, as well as a trans-species kid, a Nazi bureaucrat, and more in Neofeud.



I actually met Deb for the first time at a meetup with William Gibson in Kitsilano beach, Vancouver. We've been friends ever since, and apart from donating her vocal talents to the game, she's also backed Neofeud through patreon in the three-figure range. So thanks for that, Deb!


You can get Neofeud, a cyberpunk adventure game with 10+ hours of gameplay, here:

You can follow Deb here: https://twitter.com/bittersweetdb

Neofeud Review!

In addition, a great review of Neofeud was recently published in indiegamenews.com. Here are some excerpts:
"From the makeshift, provisional, use-what-you-can-find architecture of the slums, through the neon-lit gangland underworld to the obscenely green grass of the skyborne islands, the art in Neofeud follows the modern trend of saturated dystopias such as Fury Road..."

"The conspiracy runs deep and is quite massive in scope. Politics meet technology, philosophy meets madness. But even beyond the intrigue itself the world of Neofeud is quite a detailed and intriguing construct, with its own history and lore..."

"Everything about the game just oozes the love for sci-fi: the literary cyberpunk and the 80's and 90's movies...."
Thanks, Fitz, for the great review! Do check out his very well written and imaginative adventure games Gray and Magenta. You can also follow Fitz at @Colm_E_Fitz.



In other news, I am currently investigating a few potential publishing opportunities while simultaneously working on setting up the Steam store for Neofeud. I've been getting some advice from more veteran folks in the game world on how to handle the Neofeud rollout to Steam, and so I'm trying not to rush things. I'm hoping to get a bit more press and more reviews of Neofeud to get it better publicized before it hits Steam, so I'm not setting a date for that right now.

Rest assured, if you purchase or have already purchased Neofeud on Itch.io, you will get the Steam key, and are helping me to continue to make games as indie devs get the most revenue for their work on Itch than virtually any other distribution site around. So thanks, Neofeud fans!

I am also currently on my next game, "Dysmaton" formerly titled "Forgotten City". This game is currently slated to be a point-and-click adventure like Neofeud, but with more of a post-apocalyptic / "interstellar" setting.


Here's a brief overview / synopsis of Dysmaton:

"Settlers of a new space colony got off to a rocky start, but eventually built up a happy, thriving metropolis... Then the machines took over.

Noria, a young engineer, lost everything the day the automated police forces went haywire. Now, on this failed new homeworld, she needs to survive the hostile environment, dodge the malevolent machines lurking everywhere, and manage her own painful memories of lost family and broken hopes."

Sunday, June 25, 2017

Anaphylactic Shock and Terrorist Tree Housing (Life as a Gamedev Dad)

So here's a little personal slice of life you all who are wondering what goes on while I'm making all these crazy indie games. :)

As I'm working on the latest Silver Spook Games project, I've noticed some sort of allergic reaction going on in my head and lungs over the past week or so, though. Apparently some sort of new flower, bush or tree has decided to shoot its tree-sperm into the air and now I can't think straight and keep waking up in the night feeling like I'm choking! Goddamnit pollen!

Not such great timing as I need all the mental firepower I can get to finish off this new game prototype that I'm working on called Forgotten City which I need to get done by June 30th to enter into this Adventure Game In a Month competition. I was out of commission for a lot of yesterday, and simultaneously the internet gods decided that this is a great week to turn off the spigot on the bandwidth pipe, which caused my livestream to go into anaphylactic shock, along with my human body. (Noirjyre can attest to this! Thanks for sticking around through the 0.1 FPS bits of the stream, Noir! I'd give you a Steam achievement if Neofeud was on Steam yet!)

It was kind of alright since Mrs. Silver Spook had a ladies' night out last night anyway with a bunch of other moms. They went out to a restaurant in town and then went to see Wonder Woman. So I was playing crazy games with the kids and making dinner (microwavable chicken nuggets FTW!) and having them walk on my back and such. Then we got to bedtime routine which involved lighting lavender incense and floating it about the room (a sort of psychological trick that reassures them that there aren't any 'bugs' -- spiders roaches -- even though there aren't. Then bedtime step 2 is I put on this Miyazaki music internet mixtape, then read them bedtime stories. Then step three is praying that Minobot prototype 2 (3 year old son) wouldn't totally flip out when mommy wasn't there for night-night. He also goes into a sort of anaphylactic or emotional shock when it's sleepy time and mommy's not there. He woke up about an hour in screaming, and so I had to come back into the room and lie down on the floor next to him to get him to stay down and stop crying.

Finally got him down but unfortunately I was having choking feelings all night, like right at that point where your breath starts slowing down, my brain kept waking me up and telling me that I was suffocating or drowning. I really hope this allergy shit goes away and the Loratadine starts DOING ITS ONE JOB so I can not be a 10 IQ sleep-dep zombie during this final week of gamedev before the competition.

Anyways, one other thing, some of you may have caught on the back channel is that I'm working on building a tree house -- actually, I'm technically trying to install a makeshift ladder into a 'hazard tree' that is leaning like a sword of Damocles over our house at the moment. I need to get the ladder up so I can get to a point on the tree high enough to cut it such that it doesn't endanger the house. But my daughter has been following me up the ladder, and has invoked her powers of "Children's Eminent Domain", claiming the tree installation as her "Tree House". (Never try negotiating children out of their daydreams -- it makes negotiating with terrorists seem like a cakewalk). So what's happening now is I'm planning to convert this horrible danger to life, limb, property and mental health called 150 foot Acacia tree, into an actual tree house, whilst subversely also working on chopping off the top 100 feet of it, while she's not looking. Or perhaps, I will chop the tree down to size, and convince her that it's much better to have a shorter tree house... Reverse psychology this shit and sell it as, "A Tree Tiny-House!" It works on Millenial Hipsters, I don't see why it shouldn't work on Generation Z, or A1 or whatever these whippersnappers will be called when old people need something to mean-spiritedly generalize them as.


Monday, June 12, 2017

"People Can't Handle The Future": The Truth About Science Fiction




This is a reaction to a question in a cyberpunk writing group, which devolved/evolved into something of a rant on my part.  But ultimately, I think it does offer some insight into at least how some science fiction and fiction generally is written.  Here's the original question:
"I'd like to address the timing of technology and its impact in our fictional worlds. Specifically what I'm referring to is the sequence in which certain technologies are used in fictional worlds. For example, in Gibson's Sprawl Trilogy, interactive holograms (he likely uses a different term) aren't uncommon. I specifically remember the English boy Kumiko could summon with the device she carried with her. The boy was a hologram that she could interact with, not physically but verbally.
The point of this post is that unless there has already been breakthrough technological advances in artificial intelligence in the world, this type of technology would be impossible. Therefore, authors are forced to think through what other technologies have been invented and to what extent. Another example, if you include sophisticated nanotechnology in your writings, that opens up a monumental can of worms. Nanotechnology will change everything. So an author is forced to think through what his or her world would be like if nanotechnology has been around 15 years or 50 years. How would that reshape the world? It's mind-bending to conceive it.

I could go on and on and on about this, but I'm curious how much thinking and planning all of you put into your work when deciding how technologies are presented. I mean, if you have interactive holograms, you have sophisticated AI. If you have high-grade AI, what else might be present? Or, what wouldn't be present? How will that change things?"

Gibson himself had no idea how the technology he was describing actually worked. I think I remember him once saying that he imagined that computers, 'Had some sort of Star-Trek crystals inside, not these clunky, mechanical structures.' Also, in Neuromancer, 2062, Case is peddling, "3 megabytes of hot RAM", when a.) that much RAM was already worthless within a few years. b.) Nobody pays money for hot 'RAM' as RAM isn't for data storage of valuable info, but 'random access' during operation.

Gibson basically just walked into an arcade, saw kids totally engrossed in these video game things, trying to reach through a screen, and then imagined that there was a real space behind that screen. Voila, cyberspace.

If anything his genius was in his insights into human beings, and their relationships to each other, their artifacts, and their bodies. I honestly cannot think of a better writer, sci-fi or otherwise. Neuromancer was a masterwork, a biting satire and cautionary tale of Reagan/Thatcher-era economics in a world dominated by 'markets' where 'greed is good' and technology amplifies greed and criminality, with no thought of the human 'meat'.
But the truth is, most of his "science" is a lot of techno-hocus pocus that he found in a magazine or heard in a tech conference, and thought sounded cool, and evocative, so he threw it in some technopoetry.  But what sounds cool and evocative, and insightful and beautiful is not the same as what is technically correct, scientifically accurate, and the way the world really is, or the way the future really will be.  I say this being the most massive William Gibson fan.

And the truth is, if you really, really think things through, and try to draw the most realistic, or at least most technically accurate picture of the future... It will be kind of insanely off-the-wall and people will think you're crazy, or it will be totally boring. Like, who would have predicted in 1985, even 2005, that billions of people around the world would spend huge amounts of time chasing virtual fantasy animals on the street (Pokemon Go) or watching *other people* play video games, and make stupid jokes? That the guy with more views than the biggest Hollywood star, the President or the Pope, would be some Swedish Youtuber screaming and making fart jokes while gaming? No one would buy that book in 1985, in 2005, and probably not even now. But that is cyberspace. Not a bunch of James Bond / Oceans 13 console cowboys hacking the planet in trenchcoats with razorgirls, but people watching each other play video games and act like idiots.

The truth is, people can't handle the future. People don't actually want the future, because it is too weird, too boring, and it tells them something about themself that they don't want to hear. IMHO, District 9 was the best science fiction movie in decades. But it's been mostly forgotten, because it threw in people's faces an ugly reality that an alien contact would probably not be about peace or war, but about the way that we generally treat different races/countries. As objects to be exploited for profit, then abused and discarded when convenient. And D9 didn't have Dwayne Johnson or Scarlet Johanssen or something, and people just couldn't handle that.

Anyway, tangent aside, the point is: don't worry too much about the under-the-hood of your future tech, unless it will actually be interesting to your audience.

Monday, June 5, 2017

"We had to dump the residents into the landfill, which was unfortunate."

A short clip from the Neofeud Let's Play that's particularly dystopian, and relevant to our current political climate.  "We had to bulldoze the low-city and dump the residents into the landfill, which was unfortunate." In this episode of 'Let's Play: Neofeud', we visit the bejeweled "upper crust" of the Stratoplex, where the rich debate the best way to cut benefits for poor people. Trump Tower Circa 2027!



If you haven't already, Neofeud is available for $15 on Itch.io! If you can afford it and you want a 10-hour immersive cyberpunk adventure, go ahead and grab a copy! It will be a huge help with making this next Silver Spook Games project work financially as well. :)


So I've been working on this most recent background for about a week now, and it's taken an incredible amount of time. I think the only background that's ever taken me longer was The Neofeud Sky Palace.
Worth it, though, I think!

So in addition to that, I've been working on hashing out the new story for the successor to Neofeud with some of the folks over at Chaos Nova ( http://www.chaosnova.co.uk/?page=home ) which is a group of writers that primarily write in the sci-fi genre. The plan is to put out a prototype of this next game as a test to see how well we work together and what sort of output we can manage, I'm hoping by the end of June. If the prototype pans out, it's likely that we'll work together on a full game. If not, I may end up just working solo again, and there are other potential projects on the table, although those are still pretty preliminary.

Neofeud at this point is at around 350 votes on Steam (but we can always use more- so get out on Steam and vote up now! http://steamcommunity.com/sharedfiles/filedetails/?id=894789880 ). I'm still hoping that it will squeeze by before the end of Greenlight but we'll see.

You can also vote for Neofeud on Good Old Games (GOG) here: https://www.gog.com/wishlist/games/neofeud?pp=51af0418179317caa1e2d452f67017b44d428d8d
In addition, I've been doing a bunch of promotional video clips and livestreaming every Saturday to help out those who contributed to Neofeud (including all of my generous Patrons). Here's one of the most recent ones I made for Neofeud voice actor Brandon Hovey:



The next video I'm hoping to make is for Deborah Dunaway, another one of Neofeud's biggest supporters, Patreon patrons, and a longtime friend from the William Gibson Board.
So that's what's going on over here. Thanks again to all my patrons @ssmigiel, @bittersweetdb, @Noirjyre, and @benjaminpenney for all of your help and support!

Thursday, May 18, 2017

Neofeud Short Story Collection is on Amazon!

The Neofeud Short Story Collection is now available on Amazon for Kindle and paperback!  

Help support Silver Spook Games and expand your kindle library at the same time!  



"In a dystopian future, the one-percent hover in glimmering golden sky-castles above a wasteland of destitution. A young 'low-born' seamstress' only chance to go from Cinderella rags to Kardashian riches is to be 'noticed' in a cosplayer competition, and to marry a ultra-wealthy prince or be picked up for a TV show by a megacorporation -- all while dealing with poor body-image and self-esteem issues, resulting from a society that doesn't need or want her.

A sentient machine, one of millions of 'defective prototypes' mass-produced by tech-giants, winds up in a 'machine prison' due to 'substrate profiling' -- robot is the new 'black'. He's beaten, abused, and finally teams up with the robo-convicts to jailbreak from the supermax facility.

Neofeud is a cautionary tale, a dark vision of where we may all be heading very soon, if we aren't careful."

You can also find  the Neofeud Short Story Collection on Lulu.com if you prefer. :)

Monday, May 1, 2017

Kathy Rain - 90's To The Max!


There's all this bloviation on the internets now about whether games can or should tell good stories, which I feel is utter BS. As such, I am going to be heavily emphasizing the story-aspect of games in my reviews from here on. So suck it, or 'eat me', as Kathy Rain, AKA 'Ms. 90's', would undoubtedly say.
Kathy Rain is a sparkling, totally-too-cool-for-school alt rocker gem of a point-and-click adventure game. On the surface, it's a mystery story about a misanthropic college girl-cum-detective who is brought back from college to her quaint hometown due to the passing of a family member.  The usual investigation- finding clues, following up on leads, putting rubber chickens in pulleys combining objects in your inventory is the name of the game.  As adventure games go, it is not terribly hard (or perhaps I'm just getting more used to the usual logic of p-n-c adventure designers) but also none of the puzzles are designed to be intentionally obtuse, as often occurs.



My inner 16-year-old Smashing Pumpkins-fan loner self loves Kathy Rain. The goth chicks at my high school scoffed at Titanic posters with *exactly* her smirk. Kathy is all abut ripping on the excesses and ridiculousnesses of late-20th century American culture, from her Jesus-and-DiCaprio-loving roomate to Captain Kangaroo and lazy law enforcement. If you're more than 18 years old, this game is like time-traveling, complete with the corded phones, phone books, tape recorders, Nirvana clothing styles, and, come on... 'Eileen'? :) The fact that that aspect of the game is so believable is a big credit to the developers, Clifftop Games.



Beneath the eyebrow piercing, raven-dyed, perma-snarky veneer of Kathy's, this game is basically Stranger Things, as a video game, with more 90's nostalgia than 80's (game is actually set in '95). You have all the David Lynchian "American Gothic" Suburbia, the damaged-goods girl from the broken-home, with an overlay of surrealist psyche-diving paranormal activity. Why are all these mysterious killings happening in our beautiful Edward Scissorhands-like town? What made Kathy so damn snarky and alcoholic? Where are her parents?


I really liked the way that the long history / psycho-geography of the Rain family narrative is woven in -- from an upstanding World War II hero 'Pillar of the Community' who spawned a rebellious Kerouac-ian Hells Angel whose neglect gave way to the barbed, troubled alt-chick protagonist. Kathy Rain at its core is perhaps about the subconscious cycles of trauma that echo through time. It is inward gazing, at times -- you literally play INSIDE Kathy at certain points -- but thankfully without resorting to annoying levels of omphaloskepsis. Excessive whining and crying the second tear, was, after all, another signature of the 90's (coughAlanisMorissettecough).

So, storytelling wise? Kathy Rain kicks ass.

All in all, I give Kathy Rain 4.5 tear-flavored raindrops out of 5. Great job, Clifftop Games!

Check out Kathy Rain here.